20MAX Magic Claw 20MAX Magic Guard 16MAX Improving MP Recovery 10MAX Improving Max MP Increase 11 Energy Bolt
Energy Bolt First
Some people like to put 1 point into Energy Bolt at Level 8 (instead of waiting until 13) since it makes it easier to train. If this is your first character or you don't want to kill snails until level 13, it is suggested that you get Energy Bolt at level 8 instead of level 13. The new build would look as follows:
You also need 1 energy bolt to unlock magic claw, and 1 bolt is generally recommended at the beginning because that MP difference is only about 8 or so, which is rather trivial. In my case it's always been 1 bolt -> 5 MP Recov -> Max Max MP Increase -> Max Claw -> Max MP Recov -> Max MG.
Staring at the setting sun (And it's over!) No reason to come back again (In a flash!) The twilight world in blue and white (and I'll never!) The needle and the damage done (ever understand!)
Well Riku, the thing is that. Now the beginner skill . You can put it at 3 and you don't use a snail shell at all. So its 40 damage constantly so it's good.
Yes, but technically it should use a snail shell (last i read the description), so it is a bug - ergo, I won't recommended to use it. That is, until I see it is an official feature.
Level # - SP to add SP added Skill Name
5 5 Improving MP Recovery
10 MAX Improving Max MP Increase
1 1 Energy Bolt
20 MAX Magic Claw
11 MAX Improving MP Recovery
20 MAX Magic Guard
Level 8 - 1 1 Improving MP Recovery
Level 9 - 3 4 Improving MP Recovery
Level 10 - 1 5 Improving MP Recovery, 2 2 Improving Max MP Increase
Level 11 - 3 5 Improving Max MP Increase
Level 12 - 3 8 Improving Max MP Increase
Level 13 - 2 MAX Improving Max MP Increase, 1 1 Energy Bolt
Level 14 - 3 3 Magic Claw
Level 15 - 3 6 Magic Claw
Level 16 - 3 9 Magic Claw
Level 17 - 3 12 Magic Claw
Level 18 - 3 15 Magic Claw
Level 19 - 3 18 Magic Claw
Level 20 - 2 MAX Magic Claw, 1 6 Improving MP Recovery
Level 21 - 3 9 Improving MP Recovery
Level 22 - 3 12 Improving MP Recovery
Level 23 - 3 15 Improving MP Recovery
Level 24 - 1 MAX Improving MP Recovery, 2 2 Magic Guard
Level 25 - 3 5 Magic Guard
Level 26 - 3 8 Magic Guard
Level 27 - 3 11 Magic Guard
Level 28 - 3 14 Magic Guard
Level 29 - 3 17 Magic Guard
Level 30 - 3 MAX Magic Guard
20 MAX Magic Claw
20 MAX Magic Guard
16 MAX Improving MP Recovery
10 MAX Improving Max MP Increase
1 1 Energy Bolt
Some people like to put 1 point into Energy Bolt at Level 8 (instead of waiting until 13) since it makes it easier to train. If this is your first character or you don't want to kill snails until level 13, it is suggested that you get Energy Bolt at level 8 instead of level 13. The new build would look as follows:
1 1 Energy Bolt
5 5 Improving MP Recovery
10 MAX Improving Max MP Increase
20 MAX Magic Claw
11 MAX Improving MP Recovery
20 MAX Magic Guard